Microgame
Recycling Micro-game Project:
The current project were working on is about making a micro-game to help aid in recycling.
The game should be 10-30s in length and have a goal.
Our game plan was to create a drag and drop game involving bins and the player must drag and drop the correct items into the correct bins within a time limit. The goal is to help show what items should be recycled and what items should be binned.
Research for the micro-game:
"Skrunkly Scraps" - This game is about controlling claw to pick up and drop off certain trash into 3 separated bins within a time limit. This game was produced by a fellow student and is similar to our idea of a micro-game.
Here is a link to a video produced to show off gameplay: https://youtu.be/fqWk7ICrDHs?si=cHsu9tkAPJE4xPVe
Here is the link to the download and video page: Interactive Junk Jungle Recycling Game - Twinkl Go! - Twinkl
"Clean and Green" - This game is about cleaning up a room and sorting trash into multiple recycling boxes all labelled with different things, the player must correctly drag each item into the correct box. This is produced to help kids in KS1 to see which items go where in the recycling pool.
Here is the link to the page to play: https://learnenglishkids.britishcouncil.org/fun-games/games/clean-green
"Litter Critters" - This game is running a conveyor belt with multiple items to recycle, the goal is to drag the correct recycling items into the box. This is also created for kids and features 2 difficulties.
Here is the link to the game: Litter Critters - Learn to Sort and Recycle • ABCya!
Brief: Our game plan was to create a drag and drop game using unity involving 2 bins and the player must drag and drop the correct items into the correct bins within a time limit (probably 20 seconds). We are planning on adding extra features such as having items spawn in the wrong bin, which players must remove, but we first must finish the main gameplay feature, which is the drag and drop feature. The goal is to help show what items should be recycled and what items should be binned.
Moodboards:
Idea list:
Props and items
Recyclable:
- Two bins (One green, one blue)
- Cans (from different kinds of pop)
- Bottles (glass and plastic)
- Dead animal
- bones
- Pair of socks with hole
Non Recyclable:
- Old moldy bread
- Banana peel + bit of banana
- Single waffle
- Depressed piece of egg
- Dirty Pizza box
- bin bag
- a single ear phone
- mp3 playerBackgrounds
Screens:
- Start
- Victory
- Loss
- End
- Pause (although its a minigame, so not likely needed)Programming
Cursor:
- hand (glove)
- Recycling logo
Storyboard:
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08/09/2023 - Me and my team drafted, shared and gave feedback on ideas. We got our trello setup, and got lots of concept art done. We went through and researched even more from the list of items we could use to locations we could use.
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12/09/2023 - Me and Andreia started writing out the GDD. We started on the first page writing out a part each.
We mainly stuck to this only altering a few things such as level changing.
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13/09/2023 - Me and Andreia started working on sorting out the trello and art for the game.
I also started the programming, here is the code for the dragging feature:
Here is the custom cursor and the original assets for the game made by Andreia and pearl.
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26/09/2023 - I made a timer for our game, I did this by getting a text mesh and used them both as the seconds and updated it every tick to display a number +1 or -1. I also added another feature so the timer will flash if it hits zero and then will display either a win or lose screen.
10/10/2023 - Finalized the code for the main menu. The code will load a page where you can select your difficulty, change your options, view credits and quit. UI was done simpily by adding buttons and text meshes and then by making a simple script attached to the menu to tell the buttons what to do like quit, start, options etc.
I made a difficulty page so you can chose how hard you want your level to be.
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https://www.playonloop.com/royalty-free-music/video-game-chiptune-music/page/2/ .
Here is a snip of the main menu music.
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17/10/2023 - Scrum Sheets
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My role was: Programming, UI and artist
What could I have done better?
If we had handled our time more efficiently, we could have added sound effects, more point screens and will have had transitions between screens.
What do I think went well within the team?
We all got our work done on time and had all equally contributed to make an MVP early into the project. We communicated well, using discord, teams and trello to help make sure the project went well.
What do I think could have gone better in our presentation?
[Presentation yet to be done]
What could I have done better with my roles?
I personally believe I could've done better by polishing the game more and adding in the extra things we had planned such as more SFX and a better How To Play screen.
How can I improve within the group?
Feedback:
Toby - change the levels around back to their original state so "easy" is back to "hard" (Keith had told me to make the easy mode the hard game) and make the How To Play explain the points and timer system. Overall a very good game and can see the style in the art form.